#include #include "sun.h" #include "constant.h" Sun::Sun() { radius=696000e3; u=0.7; basis=new Cbasis(Cvec(0.,0.,0.), 0., 0., 0.); calcConstfactor(); } Sun::~Sun() { delete basis; } float Sun::getRadius() { return radius; } float Sun::getLimbDarkening() { return u; } void Sun::setLimbDarkening(float limbdarkeningcoeff) { this->u=limbdarkeningcoeff; calcConstfactor(); } Cbasis* Sun::getPosition() { return basis; }