#ifndef SCENETEST_H #define SCENETEST_H #include <cppunit/TestFixture.h> #include <cppunit/extensions/HelperMacros.h> #include "scene.h" //! Unit tests for the Scene class class SceneTest : public CPPUNIT_NS::TestFixture { CPPUNIT_TEST_SUITE (SceneTest); //CPPUNIT_TEST (testScene); //CPPUNIT_TEST (testSceneWithPhysics); CPPUNIT_TEST (testSceneWTF); CPPUNIT_TEST_SUITE_END (); public: void setUp (void); void tearDown (void); protected: void testScene (void); void testSceneWithPhysics (void); void testSceneWTF (void); Scene* pscene; float *btot,*bpol,*netot; unsigned int sx,sy; }; #endif